PIXEL FORGE
GAME CREATION SYSTEM FOR OMARCHY LINUX
FORGING YOUR WORKSPACE...
GAME CREATION SYSTEM FOR OMARCHY LINUXLOCAL EDITION v1.01
▦ Moonfern crossingSAMPLE
100%
MOONFERN CROSSING ORIGINAL SAMPLE • PLATFORMER
Pencil · click or drag to paintX 00   Y 00EDIT MODE
NEW FILE
GETTING STARTED
✦LOCAL FIRST·NO ACCOUNT·YOUR CREATIONS
PIXEL FORGE FIELD GUIDE 1 / 1

Welcome to the editor

This guided tour explains the main controls one at a time. You can stop whenever you like.

Your pocket field guide

Paint terrain, place a player and enemy from Entities, then Playtest.

Pencil / Eraser / SelectB / E / VFill / Rectangle / Line / PickF / R / L / IPan canvasSpace + dragZoomMouse wheelGrid / CollisionsG / CPlay / StopEnterUndo / Redo⌘ Z / ⌘ ⇧ ZDuplicate / Delete entity⌘ D / DeleteSave project to file⌘ S

In game: arrows or WASD to move, Space to jump, X to attack, Esc to pause, R to restart. Controllers: left stick, A to jump, X to attack.

Save downloads an editable .pixel.json file. Export creates a standalone playable HTML game. Browser autosaves restore your latest work; larger audio payloads are kept in local IndexedDB rather than localStorage.